You are here: db-Games > Game Cheats > PC

 See more cheat and review about "PC "

Command and Conquer: Renegade

 Advertisements
 


Start the game with "console-cheatcc" parameter in the command line, and you'll be able to bring up the console with ~ key. Type the following cheat codes in the console during the game :



Effect - Code

Enable extras cheat - extras fnkqrrm

Send admin message to all clients (host only) - admin_message

Sends chat message to all clients (host only) - message

Toggle framerate display - fps

View game in progress info in console window - game _info

End current game (host only) - game over

Kick and ban a user from the game (WOL server only) - kick

Set max net update think rate (times per second) - net_update_rate

View player info in console window - player_info

End game and quit to Desktop (dedicated server only) - quit

Shutdown slave server (dedicated master server only) - quit_slave slavename

Quit to desktop and restart process (dedicated server only) - restart

Toggle half pixel bias in screen text - screen_uv_bias

Set total bandwidth budget out - set_bw_budget_out





Endless time in Skirmish mode

If You are getting tired of getting only 25 minutes of playtime in the skirmish mode (multiplay practice) Simply open the "svrcfg_skirmish.ini" file under westwoodRenegadeData directory. Not only can you change gametime (0 = endless), but you can also change the amount of money you start with..



Buggy Rush from Berserker

Since the Nod Buggies are only 300 credits, a couple guys can buy some and take a passenger with them. The most effictive combinations would be 2 Engineers, A Technician and an Engineer, 2 Technicians, or a Technician and someone to cover them. Since GDI's Advanced Gaurd Tower doesn't destroy the Buggies extremely fast they can usually get to a building and drop off their passengers to make short work of any building.



Change Map List

You can also put a maplist into the svrcfg_skirmish.ini, but it will still play the original map first. Here's an example of what the map list will look like: MapName00=C&C_Canyon.mix

MapName01=C&C_Hourglass.mix

MapName02=C&C_Mesa.mix

MapName03=C&C_Volcano.mix Then, after you finish the first round on C&C_Under, it will load Canyon. There will be no AI on the other maps, but at least you can run around, explore, and get an idea for rush tactics. You can see all the multimaps in the appropriate directory, just have the .mix filename as the map name. If you need a template, just make a dedicated (or non-dedicated, I suppose) server configuration and save the config. It will be an INI file that you named for it when you saved it. It will look exactly the same, and you can see how it manages the maplist and other variables.





Dealing With Mutants:

When you come up against those tiberium mutated monsters, use either a laser-based weapon or the flame thrower - shooting them with tiberium guns like the chem sprayer only heals them.



Better Hum-Vees and Dune Buggies:

To augment the destructive ability of any vehicle, try becoming a Technician or Hotwire and rig your ride with proximity mines!



Burning Chem-Warriors:

NOD Chem-Warriors are highly vulnerable to fire. Flame on! Too bad the GDI can't get flamethrowers in multiplay...


 Advertisements
Sims3 - Marilyn Monroe #2
Europa Universalis: Rome - Vae Victis Patch
Grand Theft Auto: Vice City Trailer
Sims3 - California Barbie
Yosumin

 

Also see ...

Command and Conquer: Red Alert
the title screen. Destroy your teammates: To kill your allies/teammates, hold [Ctrl] and select a soldier or vehicle that is on your side. Unlock everything: When starting a skirmish game, build everything you can see on the right-side menu. You will be able to build new things. Keep doing this until everything is unlocked. But make sure you build an Ore Refinery first, so you can get money easily. Destroying enemy ore trucks: The Allied mine layer may be the best weapon against enemy ore trucks. First, determine where the enemy ore trucks are passing. They usually stick to the sides of trees, shores and ridges. Bring your mine layers to the proper location and lay a lot of mines onto the exact path of the truck. Get out once the mines have been laid. Be careful not to let the mine layers get claimed by enemy forces. Throw grenades anywhere: Use the following trick to allow grenadiers to throw grenades across the entire map. Press [Ctrl] to force them to throw a grenade on the nearby ground. When the grenadiers reach back to throw, click on a target anywhere and the grenades will land at that location. The grenadiers must be selected the entire time. Note: Stop the grenadiers after they begin to walk towards the target. Ore truck defense If infantry are attacking your ore truck, simply use the ore truck to crush them. Mine Layer defense: When fighting on a island and enemy transports keep landing, get your Mine Layers and set them just on the beach as far to the water as possible. The transports will be stuck there, and will not be able to open. Note: If the mines blocking them explode, they will release their contents. Making cruisers accurate: Cruisers will miss when firing at something in the distance. Hold [Ctrl] and click to force them to fire on the ground and a little above the target. Cruisers without protection: Cruisers can fire at water-vehicles by force firing on the target. However, it will not do as much damage as if normal target was attacked. Create ants: Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Make a map using Red Alert Map Editor, Save the map and exit the editor. Use a text editor to edit the map file in the game folder. Search for the following lines: [Basic] NewINIFormat=3 (this may be a different value in your game) Name=River of Gold (this may be a different value in your game) Copy the following entries below those lines. [General] ;Warior Ant [ANT1] Name=Nin10dolord's Warior Image=ANT1 Name=Warrior Ant Prerequisite=weap Primary=Mandible Strength=125 Armor=heavy TechLevel=1 Owner=allies,soviets Sight=3 Speed=6 Cost=700 Points=40 ROT=8 Tracked=yes Crewed=no NoMovingFire=yes GuardRange=5 ;Fireant [ANT2] Image=ANT2 Primary=FireballLauncher Name=Fire Ant Prerequisite=weap Strength=75 Armor=heavy TechLevel=1 Owner=allies,soviets Sight=3 Speed=8 Cost=700 Points=40 ROT=6 Tracked=yes Crewed=no NoMovingFire=yes [ANT3] Image=ANT3 Name=Scout Ant Prerequisite=weap Primary=DepthCharge Strength=85 Armor=light TechLevel=1 Owner=allies,soviets Sight=3 Speed=7 Cost=700 Points=40 ROT=9 Tracked=yes Crewed=no NoMovingFire=yes GuardRange=5 Spying: Although you may think your spy is safe if no dogs are present, tanks are still dangerous. They will not shoot at your spy, but will instead try to crush him. Throw grenades anywhere: Use the following trick to allow grenadiers to throw grenades across the entire map. Press [Ctrl] to force them to throw a grenade on the nearby ground. When the grenadiers reach back to throw, click on a target anywhere and the grenades will land at that location. The grenadiers must be selected the entire time. Note: Stop the grenadiers after they begin to walk towards the target. Ore truck defense: If infantry are attacking your ore truck, simply use the ore truck to crush them. Spying: Although you may think your spy is safe if no dogs are present, tanks are still dangerous. They will not shoot at your spy, but will instead try to crush him. Saving units: If you are under attack by enemies that are coming by bridge, transport, APC, or Chinook, destroy them quickly to cut them off. Fire anywhere: Using Tanya, (like grenadiers) it is possible to fire anywhere on the map. Ask Tanya to force fire somewhere then just as she is about to fire another round, aim for an enemy. It is very tricky but it is easier to do if the game speed is set to slow. Easy kill with Chronoshpere: Chronoshift a rifleman at the farthest place where the enemy can reach. Many of their units should go to attack that rifleman. Let them kill the rifleman. The enemy's units should stay where the rifleman was located. Send a team of eight to ten Apaches over to attack the Power Plants. Repeat this process as needed

Jurassic Park: Operation Genesis
nivore's in their ! use the other half for grass eaters note- this will NOT stop the death toll altogether as the Carnivores will kill each other and so will the grass eaters if one goes mental and starts a rampage . submitted by: paul Unlock Site B After completing all of the missions, you will unlock the Site B option in the main menu. Increase max site teams Backup your constant.ini file. Now open it (look in the jpogdata folder) using Notepad or a similar text editor. Find the following lines: FossileHuntStartNumteams FossileHuntMaxNumTeams Change both line values to 99. Now find the line that says: FossileStorageMaxItems Change it to about 16. Edit game values Backup the files you are about to edit. Now find the constant.ini file in the jpogdata folder. Open this file using Notepad or a similar text editor and change the following lines as required. (Default values are listed) GAMEMONTHS_TO_ACTUALSECONDS = 300; GAMEWEEKS_TO_ACTUALSECONDS = 75; GAMEDAYS_TO_ACTUALSECONDS = 10; MaxDinoPopulation = 60; ParkStartPlayerMoney = 60000; ParkMaxEntryFee = 5000; ParkMaxPopulationCap = 100;

TOCA 2: Touring Car
Full Championship Distances TOPDOWN - Have a GTA type view available to you GIRDLE - Higher Decors and Walls, Side of Road Higher, Narrower Roads and Shortcomings Amplified

Project Nomads
file into word , but remember to save the text in notepad , for word will put in a lot of extra junk) There are a number of things you can edit: ------------------------------------------ Find the following Lines : .setmaxartefacts x [x is the number of artefacts you can carry, works upto six , dunno if more is possible] If you look a little further you will find something like this : .addchildvehicle "/world/clans/1/j_navigationtower018" .addchildvehicle "/world/clans/1/j_silo0115" .addchildvehicle "/world/clans/1/j_powerplant0112" .addchildvehicle "/world/clans/1/j_guntower0219" .addchildvehicle "/world/clans/1/artefakttresor0119" .addchildvehicle "/world/clans/1/j_scoutgarage0124" .addchildvehicle "/world/clans/1/ofen0127" .addchildvehicle "/world/clans/1/j_guntower0227" .addchildvehicle "/world/clans/1/biggun30" These are your islands buildings and their IDnumbers , to make these a little more powerfull search for their building names Example searching for "j_guntower0219" wil show you the settings of your guntower(in my case my first guntower) If you look carefully you will find a line like this "j_guntower01" "j_guntower0219" and a little further this line "j_guntower01/turret" "turret19" Now comes the editing part : in the text j_guntower01 , the 01 stands fo the level of the gun , If you change this in both! cases to 03 , j_guntower03) You're gun will be a level 3 (wich is the maximum) instead of a level 1 The same goes for your powerplant(windmill) and your silo. I know it is possible to upgrade your garage to further aswell (level 3 is a bomber) , but I'm still figuring out how this works.. PS I found this out myself by thinking logically and reading the text in the savegame , please do not mail me if you do not understand, just read your savegames carefully I will try to add more in the future.... PPS backing up your savegames is recomended before changing the files