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Brett Hull Hockey

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Remove CPU goalie:

Pause game play and select the "Goalie" option. Press Right on controller two, then use controller one to resume game play. To return the goalie, pause game play and select the "Goalie" option. Press Left on controller two, then use controller one to resume game play.


 

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Spider-Man And Venom: Separation Anxiety
warp. Find the gold fountain on level 8. Stand towards the middle and left of the screen and throw an opponent toward the left side. In the police station as Spider-Man, go to the very last door. Climb your web directly in front of it and drop down to find the secret room. Note: Hold Up when dropping down. At the beginning of level 2, do a jump kick at the upper left hand corner of the screen to reach a secret room. Level Password 5 DCCPMH 11 MDRKJP 17 STSPPC 16 QPMJCV

Gradius 3
pon selection screen. Press R to enter the edit mode. Press X, Y, X(2), Y(2), X, Y for a random selection. Extended demonstration mode: Hold A button at the title screen. The demonstration mode will continue until reaching the Boss. Twenty-nine lives: Hold Left and press A(3) at the title screen. Then, press Start to begin game play. Extra credits: Rapidly tap X at the title screen until the total number of credits approaches eight. Press Start to begin the game before the title screen disappears. Start with up to nine credits: Note: This trick requires a controller with a auto-fire feature. Put the L, X, and Y buttons on auto-fire at the screen with the "Options", "1 Player", and "2 Player" selections. If done correctly, the number of credits should increase from 4 to 9. Instant power-up: Press Start to pause game play, then press Up(2), Down(2), L, R, L, R, B, A. Press Start to resume game play. Your ship will gain missiles, force field, all options, and more speed. Note: This code may only be used once per level. Self destruct: Press Start to pause game play, then press Up(2), Down(2), Left, Right, Left, Right, B, A, Start. Increased R Option: Select the "R Option" (rotating options) selection from the weapons panel. Obtain all four Options, then collect enough power-ups to highlight the "Option" selection again at the bottom of the screen. Hold A to increase the radius of the R Options. Reset game: Hold L + R + Start + Select during game play. Bonus stages: Levels 2, 3, 4, 5, and 7 contain a bonus stage. These require that some sort of condition be met and are entered by flying into a hidden area. Level 2 Condition: None. Fly into the first ship opening along the bottom of the screen. It is located in the last section of the stage (after the giant carbonated bubbles) before meeting the Boss Level 3 Condition: Destroy all of the guns on the ground. Fly close to the low rock ceiling toward the end of the level and immediately before the last "mountain". Level 4 Condition: No power-up boxes at the bottom of the screen may be lit. Fly into the back of the Moai head located in the middle of upright three heads toward the end of the level. This particular head will be facing away from you. Level 5 Condition: Unknown. Fly through the fire at the corner of the inverted volcano. It is located just before the small passage that leads to the two-headed fire dragon. Level 7 Condition: Unknown. Fly through low corner just after the four turrets. Your ship would normally have to fly upwards diagonally at this point. Note: Collecting a lot of power-up modules by destroying turrets allows entry into the secret level area. The weapons select bar was on an empty box each time - missiles then lasers.

Brain Lord
e the Light Fairy to see, when in the ruins under the city. After getting the fairy, return to the first save location, then go right. Enter the first door from the save location. Go through the little room and go to the next door. Look out for the robots in this room, as the shield will not block their attacks, which do a lot of damage. Go after them at an angle. Use the fairy in the room after the robots. You should now be able to see a small blue square on the floor. Use the square to turn on the lights, then get on the small flying square. It allows you to travel over the electric floor without harm. There will be a few enemies in the room that will always have a ball that increases your fairy's experience by 50. This may be repeated as many times as needed.