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Command and Conquer: Red Alert - Aftermath

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Low power strategy

When you have low power, your defense (Turret, Flame Tower, Pillbox, etc.) can still function. But structures such as Tesla Coils, AA Guns, and Radar Domes will go offline. Your radar will not appear until the power is back to normal. However, your other structures will still build or repair depending on how much power is available to you; the less power, the slower the construction.



Killing multiple grenadiers/flamethrowers

When attacked by a group of flamethrowers or grenadiers, just kill a few of them to set off a chain reaction that will kill the rest.



Ore truck defense:

If infantry are attacking your ore truck, simply use the ore truck to crush them.



Soviet strategy

This strategy works well against the Allies. Build about five Demolition trucks and five Telsa tanks. Send the Demolition tanks to an enemy base and spread them out so that they do not destroy each other. Place the Telsa tanks back, away from the demolition trucks. When the CPU starts sending units to attack, they should run into the demolition trucks and start shooting them. Sit back and watch them blow up and get fried at the same time.



Naval Conflict

On the skirmish level Naval Conflict, you can choose any difficulty setting. The enemy runs out of ore too fast because they are on a small inland. They can be easily defeated with missile subs and many bases.



Making cruisers accurate:

Cruisers will miss when firing at something in the distance. Hold [Ctrl] and click to force them to fire on the ground and a little above the target.



Cruisers without protection:

Cruisers can fire at water-vehicles by force firing on the target. However, it will not do as much damage as if normal target was attacked.



Tanks vs. spy:

Although you may think your spy is safe if no dogs are present, tanks are still dangerous. They will not shoot at your spy, but will instead try to crush him.



Saving units:

If you are under attack by enemies that are coming by bridge, transport, APC, or Chinook, destroy them quickly to cut them off.



Free troops :

Build a missile silo and wait until a missile is ready to be launched. Sell the silo and immediately launch the missile. When timed correctly, the sale will be aborted and men will exit the silo.



Create ants:

Information in this section was contributed by Nin10doLord1.

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Make a map using Red Alert Map Editor, Save the map and exit the editor. Use a text editor to edit the map file in the game directory. Search for the following lines: [Basic]

NewINIFormat=3 (this may be a different value in your game)

Name=River of Gold (this may be a different value in your game)

Copy the following entries below those lines. [General] ;Warior Ant

[ANT1]

Name=Nin10dolord's Warior

Image=ANT1

Name=Warrior Ant

Prerequisite=weap

Primary=Mandible

Strength=125

Armor=heavy

TechLevel=1

Owner=allies,soviets

Sight=3

Speed=6

Cost=700

Points=40

ROT=8

Tracked=yes

Crewed=no

NoMovingFire=yes

GuardRange=5 ;Fireant

[ANT2]

Image=ANT2

Primary=FireballLauncher

Name=Fire Ant

Prerequisite=weap

Strength=75

Armor=heavy

TechLevel=1

Owner=allies,soviets

Sight=3

Speed=8

Cost=700

Points=40

ROT=6

Tracked=yes

Crewed=no

NoMovingFire=yes [ANT3]

Image=ANT3

Name=Scout Ant

Prerequisite=weap

Primary=DepthCharge

Strength=85

Armor=light

TechLevel=1

Owner=allies,soviets

Sight=3

Speed=7

Cost=700

Points=40

ROT=9

Tracked=yes

Crewed=no

NoMovingFire=yes

GuardRange=5


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